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Forest Minotaur (5e Race) D&D Wiki

The Minotaur Race Guide for DnD 5e: What We Know by Scott Lucero Last Updated on November 15, 2023 Minotaur Race Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Alignment.


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Traits (Mythic Odysseys of Theros, page 22; Guildmasters' Guide to Ravnica, page 17) Your minotaur character has the following racial traits. Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1. Age: On Ravnica, minotaurs enter adulthood at around the age of 17 and can live up to 150 years.


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1. What is A D&D Minotaur? A Minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. 2.


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Minotaurs were a strong and combative race of monstrous humanoids resembling bull-human hybrids. They were rare in Faerรปn, outside of their labyrinth homes in the Underdark. Minotaurs were large, muscular humanoids. They had the head of a bull, upper torso, hands, and the body of a human, and hooved feet. Their fur and wild hair typically ranged from brown to black. The fur often covered.


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Minotaur - D&D 5e Wiki Minotaur The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Horns and Hooves


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Horns. You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush.


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How to play as a minotaur in D&D 5e Minotaur Traits Which classes are good for minotaurs? Best classes for minotaurs Barbarian Fighter Paladin Worst classes for minotaurs What are minotaurs? Minotaurs have the head and hooves of a bull but the body of a human, albeit, a very large and often muscular human!


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Minotaurs are a playable race found in Guildmasters' Guide to Ravnica as well as in Mythic Odysseys of Theros. While they look similar between these two settings, their history differs. Depending on your campaign, you may choose to take inspiration from either of these settings. The minotaur's racial traits are the same for both.


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Size. Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium. Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush.


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Languages Abyssal. Challenge 3 (700 XP) Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


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The Minotaur is a solid melee fighter; both your abilities and your traits complement this. Ability Score Increases. +2 Strength, +1 Constitution Age. Human-ish. Alignment. Tends towards Lawful, though you may lean Chaotic the farther outside of the walls of Skophos you get. Size. Over 6 and stocky, but you're still Medium. Speed. 30 feet. Horns.


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Minotaur Minotaur Large Monstrosity, Chaotic Evil Armor Class 14 (natural armor) Hit Points 76 (9d10 + 27) Speed 40 ft. STR 18 (+4) DEX 11 (+0) CON 16 (+3) INT 6 (-2) WIS 16 (+3) CHA 9 (-1) Skills Perception +7 Senses Darkvision 60 ft., Passive Perception 17 Languages Abyssal Challenge 3 (700 XP) Proficiency Bonus +2 Charge.


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Large Undead, Lawful Evil Armor Class 12 (natural armor) Hit Points 67 (9d10 + 18) Speed 40 ft. STR 18 (+4) DEX 11 (+0) CON 15 (+2) INT 6 (-2) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9


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Playing a minotaur gives you the following traits: Ability Scores - Str +2 Con +1. Size - Medium. Creature Type - Humanoid. Speed - 30 ft. Age - Minotaurs enter adulthood at around the age of 17 and can live up to 150 years. Goring Rush - Immediately after you use the Dash action on your turn and move at least 20 feet, you can make.


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Introduction Minotaurs now appear as playable races in both Guildmaster's Guide to Ravnica and Mystic Odysseys of Theros. Their lore varies between settings, but minotaurs as a playable race are notably different from the Minotaurs listed in the Monster Manual. Where the Minotaur monster is a fiend, the Minotaur race is a humanoid.


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Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.